Paper
13 August 1998 Guidelines for developing distributed virtual environment applications
Martin R. Stytz, Sheila B. Banks
Author Affiliations +
Abstract
We have conducted a variety of projects that served to investigate the limits of virtual environments and distributed virtual environment (DVE) technology for the military and medical professions. The projects include an application that allows the user to interactively explore a high-fidelity, dynamic scale model of the Solar System and a high-fidelity, photorealistic, rapidly reconfigurable aircraft simulator. Additional projects are a project for observing, analyzing, and understanding the activity in a military distributed virtual environment, a project to develop a distributed threat simulator for training Air Force pilots, a virtual spaceplane to determine user interface requirements for a planned military spaceplane system, and an automated wingman for use in supplementing or replacing human-controlled systems in a DVE. The last two projects are a virtual environment user interface framework; and a project for training hospital emergency department personnel. In the process of designing and assembling the DVE applications in support of these projects, we have developed rules of thumb and insights into assembling DVE applications and the environment itself. In this paper, we open with a brief review of the applications that were the source for our insights and then present the lessons learned as a result of these projects. The lessons we have learned fall primarily into five areas. These areas are requirements development, software architecture, human-computer interaction, graphical database modeling, and construction of computer-generated forces.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Martin R. Stytz and Sheila B. Banks "Guidelines for developing distributed virtual environment applications", Proc. SPIE 3367, Modeling and Simulating Sensory Response for Real and Virtual Environments, (13 August 1998); https://doi.org/10.1117/12.317573
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KEYWORDS
Virtual reality

Computer architecture

Driver's vision enhancers

Human-machine interfaces

Dysprosium

Control systems

Data modeling

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