Paper
3 November 2010 Multi-resolution visualized model of the global terrain based on DQG
Yanli Gao, Xuesheng Zhao, Deqin Fan, Jing Fan
Author Affiliations +
Abstract
Real-time and realistic visualization of the Earth terrain based on Global Discrete Grids is a subject of considerable attention at present. In this paper a multi-resolution visualized model of the global terrain based on DQG (Degenerate Quadtree Grid) is approached. Our approach starts with a partition method, called Degenerate Quadtree Grid (DQG) and an encoding scheme of the corresponding grids is introduced briefly. Next, a multiple level of detailed model related to viewpoint is presented. In this model, a criterion of terrain model simplification based on viewpoint and roughness of the degenerate quadtree node is developed. Then, the quick display strategy based on DQG is discussed. It includes two parts: one is frustum culling while the other is dynamic invocation of the data. In the end, the experiment and analysis are made with the global terrain data, GTOPO30. The results illustrate that: (1) the global DEM based on the DQG is seamless, hierarchical, and regular over the whole Earth; (2) the quantity of global DEM data can be reduced significantly; (3) the visual effect of global terrain is not lost by the model simplification. The results are smooth and receivable.
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Yanli Gao, Xuesheng Zhao, Deqin Fan, and Jing Fan "Multi-resolution visualized model of the global terrain based on DQG", Proc. SPIE 7840, Sixth International Symposium on Digital Earth: Models, Algorithms, and Virtual Reality, 78400B (3 November 2010); https://doi.org/10.1117/12.871970
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KEYWORDS
Visualization

Data modeling

Visual process modeling

Tolerancing

Computer programming

Diamond

Binary data

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