In terms of contemporary art, time-based media generally refers to artworks that have duration as a dimension and unfold to the viewer over time, that could be a video, slide, film, computer-based technologies or audio. As part of this category, holography pushes this visual-oriented narrative a step further, which brings a real 3D image to invite and allow audiences revisiting the scene of the past, at the moment of recording in space and time. Audiences could also experience the kinetic holographic aesthetics through constantly moving the viewing point or illumination source, which creates dynamic visual effects. In other words, when the audience and hologram remain still, the holographic image can only be perceived statically. This unique form of expression is not created by virtual simulation; the principal of wavefront reconstruction process made holographic art exceptional from other time-based media. This project integrates 3D printing technology to explore the nature of material aesthetics, transiting between material world and holographic space. In addition, this series of creation also reveals the unique temporal quality of a hologram’s presence and absence, an ambiguous relationship existing in this media.
Yin-Ren Chang and Martin Richardson, "Holographic space: presence and absence in time," Proc. SPIE 10127, Practical Holography XXXI: Materials and Applications, 1012708 (Presented at SPIE OPTO: January 30, 2017; Published: 6 April 2017); https://doi.org/10.1117/12.2253062.
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