This paper describes static Bayesian game models with “Pure” and “Mixed” games for the development of an optimum Program and Technical Baseline (PTB) solution for affordable acquisition of future space systems. The paper discusses System Engineering (SE) frameworks and analytical and simulation modeling approaches for developing the optimum PTB solutions from both the government and contractor perspectives.
Tien M. Nguyen and Andy T. Guillen, "War-gaming application for future space systems acquisition part 1: program and technical baseline war-gaming modeling and simulation approaches," Proc. SPIE 10196, Sensors and Systems for Space Applications X, 101960A (Presented at SPIE Defense + Security: April 10, 2017; Published: 5 May 2017); https://doi.org/10.1117/12.2264718.
Conference Presentations are recordings of oral presentations given at SPIE conferences and published as part of the conference proceedings. They include the speaker's narration along with a video recording of the presentation slides and animations. Many conference presentations also include full-text papers. Search and browse our growing collection of more than 14,000 conference presentations, including many plenary and keynote presentations.