This paper describes static Bayesian game models with “Pure” and “Mixed” games for the development of an optimum Program and Technical Baseline (PTB) solution for affordable acquisition of future space systems. The paper discusses System Engineering (SE) frameworks and analytical and simulation modeling approaches for developing the optimum PTB solutions from both the government and contractor perspectives.
Tien M. Nguyen and Andy T. Guillen, "War-gaming application for future space systems acquisition part 1: program and technical baseline war-gaming modeling and simulation approaches," Proc. SPIE 10196, Sensors and Systems for Space Applications X, 101960A (Presented at SPIE Defense + Security: April 10, 2017; Published: 5 May 2017); https://doi.org/10.1117/12.2264718.
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Study of self-shadowing effect as a simple means to realize nanostructured thin films and layers with special attentions to birefringent obliquely deposited thin films and photo-luminescent porous silicon