This paper describes cooperative and non-cooperative static Bayesian game models with complete and incomplete information for the development of optimum acquisition strategies associated with the Program and Technical Baseline (PTB) solutions obtained from Part 1 of this paper . The optimum acquisition strategies discussed focus on achieving “Affordability” by incorporating contractors’ bidding strategies into the government acquisition strategies for acquiring future space systems. The paper discusses System Engineering (SE) frameworks, analytical and simulation approaches and modeling for developing the optimum acquisition strategies from both the government and contractor perspectives for Firm Fixed Price (FFP) and Fixed Price Incentive Firm (FPIF) contract types.
Tien M. Nguyen and Andy T. Guillen, "War-gaming application for future space systems acquisition part 2: acquisition and bidding war-gaming modeling and simulation approaches for FFP and FPIF," Proc. SPIE 10196, Sensors and Systems for Space Applications X, 101960B (Presented at SPIE Defense + Security: April 10, 2017; Published: 5 May 2017); https://doi.org/10.1117/12.2264723.
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