From Event: SPIE Medical Imaging, 2019
Immersive, stereoscopic displays may be instrumental to better interpreting 3-dimensional (3D) data. Further- more, the advent of commodity-level virtual reality (VR) hardware has made this technology accessible for meaningful applications, such as medical education. Accordingly, in the current work we present a commodity- level, immersive simulation for interacting with human ear anatomy. In the simulation, users may interact simultaneously with high resolution computed tomography (CT) scans and their corresponding, 3D anatomical structures. The simulation includes: (1) a commodity level, immersive virtual environment presented by the Oculus CV1, (2) segmented 3D models of head and ear structures generated from a CT dataset, (3) the ability to freely manipulate 2D and 3D data synchronously, and (4) a user-interface which allows for free exploration and manipulation of data using the Oculus touch controllers. The system was demonstrated to 10 otolaryngolo- gists for evaluation. Physicians were asked to supply feedback via both questionnaire and discussion in order to determine the efficacy of the current system as well as the most pertinent applications for future research.
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Haley Adams, Justin Shinn, William G. Morrel, Jack Noble, and Bobby Bodenheimer, "Development and evaluation of an immersive virtual reality system for medical imaging of the ear," Proc. SPIE 10951, Medical Imaging 2019: Image-Guided Procedures, Robotic Interventions, and Modeling, 1095111 (Presented at SPIE Medical Imaging: February 18, 2019; Published: 8 March 2019); https://doi.org/10.1117/12.2506178.