PROCEEDINGS VOLUME 4756
THIRD INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATION IN INDUSTRY | 9-12 APRIL 2002
Third International Conference on Virtual Reality and Its Application in Industry
THIRD INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATION IN INDUSTRY
9-12 April 2002
Hangzhou, China
VR System and Platform
Proc. SPIE 4756, Virtual odors to transmit emotions in virtual agents, 0000 (1 April 2003); doi: 10.1117/12.497659
Proc. SPIE 4756, Integrated VR platform for 3D and image-based models: a step toward interactive image-based virtual environments, 0000 (1 April 2003); doi: 10.1117/12.497661
Proc. SPIE 4756, Vision-based augmented reality system, 0000 (1 April 2003); doi: 10.1117/12.497662
Proc. SPIE 4756, Virtual reality experimental platform based on bi-arm robot, 0000 (1 April 2003); doi: 10.1117/12.497663
Proc. SPIE 4756, Free image-based virtual spaces, 0000 (1 April 2003); doi: 10.1117/12.497664
Proc. SPIE 4756, Evaluation of pointing techniques for ray casting selection in virtual environments, 0000 (1 April 2003); doi: 10.1117/12.497665
VR Algorithms: Modeling, LoD, Rendering
Proc. SPIE 4756, Rendering complex scenes based on spatial subdivision, object-based depth mesh, and occlusion culling, 0000 (1 April 2003); doi: 10.1117/12.497666
Proc. SPIE 4756, Real-time rendering of large terrain using quadtree-based triangulation, 0000 (1 April 2003); doi: 10.1117/12.497669
Proc. SPIE 4756, Surface simplification using rendering error metrics, 0000 (1 April 2003); doi: 10.1117/12.497727
Proc. SPIE 4756, Deformation constraints in the draping of cloth-like objects, 0000 (1 April 2003); doi: 10.1117/12.497730
Proc. SPIE 4756, New algorithm for 3D facial model reconstruction and its application in VR, 0000 (1 April 2003); doi: 10.1117/12.497734
Proc. SPIE 4756, Adaptive algorithm of automatic implementing fillet operations with loop subdivision surfaces, 0000 (1 April 2003); doi: 10.1117/12.497737
Proc. SPIE 4756, Virtual object registration with projection algorithm for augmented reality, 0000 (1 April 2003); doi: 10.1117/12.497738
Proc. SPIE 4756, Selective refinement of progressive meshes using vertex hierarchies, 0000 (1 April 2003); doi: 10.1117/12.497741
Proc. SPIE 4756, Facial animation on an anatomy-based hierarchical face model, 0000 (1 April 2003); doi: 10.1117/12.497747
User Interaction in Virtual Reality
Proc. SPIE 4756, Gesture language use in natural UI: pen-based sketching in conceptual design, 0000 (1 April 2003); doi: 10.1117/12.497751
Proc. SPIE 4756, Dynamics identification for enhanced haptic display in VR-based training platforms, 0000 (1 April 2003); doi: 10.1117/12.497755
Proc. SPIE 4756, Virtual environment system with virtual force display and feedback based on master arm, 0000 (1 April 2003); doi: 10.1117/12.497759
Proc. SPIE 4756, Verbal/nonverbal communication between man and Avatar in virtual mechanical assembly training system, 0000 (1 April 2003); doi: 10.1117/12.497762
Proc. SPIE 4756, Perceptual user interface in virtual shopping environment, 0000 (1 April 2003); doi: 10.1117/12.497765
Proc. SPIE 4756, Grasping force measurement of a 6-DOF haptic device for human-computer interaction, 0000 (1 April 2003); doi: 10.1117/12.497769
Proc. SPIE 4756, Construction of English-Chinese bilingual interaction environment in virtual space teleconferencing system, 0000 (1 April 2003); doi: 10.1117/12.497772
Proc. SPIE 4756, Study on tracking system with pulsed AC magnetic field for virtual reality system, 0000 (1 April 2003); doi: 10.1117/12.497774
Distributed Virtual Reality
Proc. SPIE 4756, Naver: a PC-cluster-based VR system, 0000 (1 April 2003); doi: 10.1117/12.497776
Proc. SPIE 4756, DVR application in SCADA simulation system, 0000 (1 April 2003); doi: 10.1117/12.497783
Proc. SPIE 4756, Building collaborative workshop of metasynthetic engineering based on virtual conferencing space, 0000 (1 April 2003); doi: 10.1117/12.497787
Proc. SPIE 4756, Network latency issue in cooperative shared haptic virtual environment, 0000 (1 April 2003); doi: 10.1117/12.497790
Proc. SPIE 4756, DVENET: a distributed integrated environment of virtual reality application, 0000 (1 April 2003); doi: 10.1117/12.497794
Proc. SPIE 4756, Development and application of distributed marine simulator, 0000 (1 April 2003); doi: 10.1117/12.497797
VR Application in CAD/Manufacturing
Proc. SPIE 4756, Integrated virtual factory and logistics for electronics industry, 0000 (1 April 2003); doi: 10.1117/12.497813
Proc. SPIE 4756, Analytical and experimental study of freeform object design and simultaneous manufacturing, 0000 (1 April 2003); doi: 10.1117/12.497822
Proc. SPIE 4756, Constraint manager for intuitive and precise solid modelling in a virtual reality environment, 0000 (1 April 2003); doi: 10.1117/12.497826
Proc. SPIE 4756, Research on inosculation between master of ceremonies or players and virtual scene in virtual studio, 0000 (1 April 2003); doi: 10.1117/12.497831
Proc. SPIE 4756, Study of key techniques concerning virtual assembly system for equipment maintenance training, 0000 (1 April 2003); doi: 10.1117/12.497834
Proc. SPIE 4756, Interactive design and presentation of ceramic sanitary products, 0000 (1 April 2003); doi: 10.1117/12.497836
Proc. SPIE 4756, Freeform object design and simultaneous manufacturing, 0000 (1 April 2003); doi: 10.1117/12.497838
Proc. SPIE 4756, Assembly sequence planning and assembling simulation of stamping die tools, 0000 (1 April 2003); doi: 10.1117/12.498001
Proc. SPIE 4756, Pilot study on the technique of tolerance analysis based on virtual assembly, 0000 (1 April 2003); doi: 10.1117/12.498004
VR Application in Education/Entertainment/Training
Proc. SPIE 4756, Design and implementation of Kyongju VR theatre, 0000 (1 April 2003); doi: 10.1117/12.498006
Proc. SPIE 4756, Immersive Kendo (Gum-do) game with an intelligent cyber fighter, 0000 (1 April 2003); doi: 10.1117/12.498009
Proc. SPIE 4756, Virtual and augmented reality in education and training: an interactive, multimedia training and information system for use in an exhibition, 0000 (1 April 2003); doi: 10.1117/12.498023
Proc. SPIE 4756, Internet-based remote maintenance system with the use of virtual reality, 0000 (1 April 2003); doi: 10.1117/12.498024
Proc. SPIE 4756, Reconfigurable driving platforms in CAVE, 0000 (1 April 2003); doi: 10.1117/12.498027
Proc. SPIE 4756, Virtual imaging in sports broadcasting: an overview, 0000 (1 April 2003); doi: 10.1117/12.498030
Proc. SPIE 4756, Using VR technology for training in minimally invasive vascular surgery, 0000 (1 April 2003); doi: 10.1117/12.498031
Proc. SPIE 4756, EasyBowling: a virtual bowling system for small space, 0000 (1 April 2003); doi: 10.1117/12.498034
Proc. SPIE 4756, Comparing VR and video in military training, 0000 (1 April 2003); doi: 10.1117/12.498036
VR Application in Visualization/Military/GIS
Proc. SPIE 4756, Method-based development environment for efficient creation of interactive 3D information systems, 0000 (1 April 2003); doi: 10.1117/12.498038
Proc. SPIE 4756, Interactive mining of multimedia databases with virtual reality, 0000 (1 April 2003); doi: 10.1117/12.498040
Proc. SPIE 4756, Design of semi-automatic modeler for highway scenes, 0000 (1 April 2003); doi: 10.1117/12.498043
Proc. SPIE 4756, Three-dimensional dynamic GIS model for landscape planning, 0000 (1 April 2003); doi: 10.1117/12.498044
Proc. SPIE 4756, Research on constructing of the virtual shop-floor environment, 0000 (1 April 2003); doi: 10.1117/12.498048
Proc. SPIE 4756, New approach of color image quantization based on multidimensional directory, 0000 (1 April 2003); doi: 10.1117/12.498049
Proc. SPIE 4756, Automatic visualization of 3-D geometry contained in online databases, 0000 (1 April 2003); doi: 10.1117/12.498050
Proc. SPIE 4756, Adapting line integral convolution for fabricating artistic virtual environment, 0000 (1 April 2003); doi: 10.1117/12.498052
Proc. SPIE 4756, Acentric panorama view rendering, 0000 (1 April 2003); doi: 10.1117/12.498054
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