PROCEEDINGS VOLUME 5444
FOURTH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATIONS IN INDUSTRY | 23-25 OCTOBER 2003
Fourth International Conference on Virtual Reality and Its Applications in Industry
FOURTH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATIONS IN INDUSTRY
23-25 October 2003
Tianjin, China
Virtual Reality Algorithms
Proc. SPIE 5444, Visibility preprocessing for complex 3D scenes using hardware-visibility queries, 0000 (19 March 2004); doi: 10.1117/12.561105
Proc. SPIE 5444, Fast modeling of vernacular houses of south-east China, 0000 (19 March 2004); doi: 10.1117/12.561107
Proc. SPIE 5444, Data organization of 3D moving objects, 0000 (19 March 2004); doi: 10.1117/12.561109
Proc. SPIE 5444, A procedural texture generation method based on genetic programming, 0000 (19 March 2004); doi: 10.1117/12.561110
Proc. SPIE 5444, Large data processing based on simplification and subdivision, 0000 (19 March 2004); doi: 10.1117/12.561113
Proc. SPIE 5444, Finite element simulation of coupling acoustic mode in cleaning tub: influence of attached block to the bottom, 0000 (19 March 2004); doi: 10.1117/12.561115
Proc. SPIE 5444, Real-time wave simulation based on texture mapping, 0000 (19 March 2004); doi: 10.1117/12.561121
Proc. SPIE 5444, A new computational way to Monte Carlo global illumination, 0000 (19 March 2004); doi: 10.1117/12.561124
Proc. SPIE 5444, A method for Delaunay triangulation using a uniform grid, 0000 (19 March 2004); doi: 10.1117/12.561127
Proc. SPIE 5444, A novel model for defining topological line-region relations, 0000 (19 March 2004); doi: 10.1117/12.561128
Proc. SPIE 5444, A new method to discrete curvature on digital curves, 0000 (19 March 2004); doi: 10.1117/12.561135
Image-Based Modeling and Rendering
Proc. SPIE 5444, Image mosaic with color and brightness correction, 0000 (19 March 2004); doi: 10.1117/12.561145
Proc. SPIE 5444, Research on algorithm about content-based segmentation and spatial transformation for stereo panorama, 0000 (19 March 2004); doi: 10.1117/12.561150
Proc. SPIE 5444, EasyPanorama: a new panorama authoring system, 0000 (19 March 2004); doi: 10.1117/12.561153
Proc. SPIE 5444, Constructing full-view panoramic image based on spherical model, 0000 (19 March 2004); doi: 10.1117/12.561116
Proc. SPIE 5444, A simple and efficient approach for creating cylindrical panorama, 0000 (19 March 2004); doi: 10.1117/12.561118
Proc. SPIE 5444, Motion detection and trajectory analysis, 0000 (19 March 2004); doi: 10.1117/12.561119
Proc. SPIE 5444, Texton-based texture synthesis, 0000 (19 March 2004); doi: 10.1117/12.561123
Distributed Virtual Reality
Proc. SPIE 5444, Intentionality: a needed link between decision and action for intelligent agents' behavior, 0000 (19 March 2004); doi: 10.1117/12.561126
Proc. SPIE 5444, MSPR: a retained-mode-based multiscreen parallel rendering system, 0000 (19 March 2004); doi: 10.1117/12.561129
Proc. SPIE 5444, Research and implementation of object model in HLA, 0000 (19 March 2004); doi: 10.1117/12.561132
Proc. SPIE 5444, The implementation of distributed interactive simulator based on HLA, 0000 (19 March 2004); doi: 10.1117/12.561134
Proc. SPIE 5444, Spatial multi-agent system and its applications, 0000 (19 March 2004); doi: 10.1117/12.561137
Proc. SPIE 5444, DAVRS: an architecture of distributed VR systems, 0000 (19 March 2004); doi: 10.1117/12.561139
Proc. SPIE 5444, Research on web-based distributed virtual cooperative work environment for product's design, 0000 (19 March 2004); doi: 10.1117/12.561141
Proc. SPIE 5444, Acoustic simulation in architecture with parallel algorithm, 0000 (19 March 2004); doi: 10.1117/12.561143
Proc. SPIE 5444, Developing a scalable distributed simulation on HIVE, 0000 (19 March 2004); doi: 10.1117/12.561148
Human-Computers Interface and Augmented Reality
Proc. SPIE 5444, An acoustic interface for triggering actions in virtual environments, 0000 (19 March 2004); doi: 10.1117/12.561152
Proc. SPIE 5444, A fast 3D acoustic rendering method, 0000 (19 March 2004); doi: 10.1117/12.561165
Proc. SPIE 5444, A robust eyeball feature extraction algorithm using improved generalized symmetry transform, 0000 (19 March 2004); doi: 10.1117/12.561167
Proc. SPIE 5444, Human-computer interaction in freeform object design and simultaneous manufacturing, 0000 (19 March 2004); doi: 10.1117/12.561171
Proc. SPIE 5444, A simple implementation for 3D virtual surround sound effect and its application in multichannel audio coding, 0000 (19 March 2004); doi: 10.1117/12.561117
Proc. SPIE 5444, Application of realism AC1000 VME system in hardware-in-the-loop simulation of integrated navigation system, 0000 (19 March 2004); doi: 10.1117/12.561120
Proc. SPIE 5444, Arm motion planning based on spacetime constraints, 0000 (19 March 2004); doi: 10.1117/12.561125
Proc. SPIE 5444, Design and implementation of wearable outdoor augmented reality system for Yuanmingyuan Garden, 0000 (19 March 2004); doi: 10.1117/12.561130
Proc. SPIE 5444, Study on registration method based on Gauss-Newton iteration algorithm for augmented reality system, 0000 (19 March 2004); doi: 10.1117/12.561131
Proc. SPIE 5444, Virtual-reality-based 3D simulation for ship steering and sea wave, 0000 (19 March 2004); doi: 10.1117/12.561133
VR Applications: CAD/Manufacture, Automotive, Aerospace, and Transportation
Proc. SPIE 5444, Digital product development in a distributed virtual environment, 0000 (19 March 2004); doi: 10.1117/12.561146
Proc. SPIE 5444, Design optimization of control programs for thermal metal cutting using genetic algorithm, 0000 (19 March 2004); doi: 10.1117/12.561156
Proc. SPIE 5444, Survey a of virtual assembly system, 0000 (19 March 2004); doi: 10.1117/12.561157
Proc. SPIE 5444, Virtual NC laser cutting machine tool and cutting process simulation, 0000 (19 March 2004); doi: 10.1117/12.561170
Proc. SPIE 5444, The study and application of assembly virtual coal mine developing system on PC, 0000 (19 March 2004); doi: 10.1117/12.561172
Proc. SPIE 5444, The virtual debugging system for embedded software development, 0000 (19 March 2004); doi: 10.1117/12.561174
Proc. SPIE 5444, GIS-based 3D dynamic visualization of simulated complex construction process, 0000 (19 March 2004); doi: 10.1117/12.561176
Proc. SPIE 5444, Thresholding based on the fuzzy entropy and genetic algorithm of vehicle license plate, 0000 (19 March 2004); doi: 10.1117/12.561179
Proc. SPIE 5444, Real-time generation of reality scene in flight simulator, 0000 (19 March 2004); doi: 10.1117/12.561180
Proc. SPIE 5444, Voxel-based model and its application in advanced manufacturing, 0000 (19 March 2004); doi: 10.1117/12.561181
VR Applications: Architecture, Game, Visualization, and Training
Proc. SPIE 5444, Efficient view-dependent out-of-core visualization, 0000 (19 March 2004); doi: 10.1117/12.561183
Proc. SPIE 5444, A kickball game for ankle rehabilitation by JAVA, JNI, and VRML, 0000 (19 March 2004); doi: 10.1117/12.561184
Proc. SPIE 5444, Web-GIS-based SARS epidemic situation visualization, 0000 (19 March 2004); doi: 10.1117/12.561185
Proc. SPIE 5444, High-resolution visualization of VCH-female dataset, 0000 (19 March 2004); doi: 10.1117/12.561155
Proc. SPIE 5444, Component-based WebGIS and map visualization objects, 0000 (19 March 2004); doi: 10.1117/12.561160
Proc. SPIE 5444, Collaborative forest fire fighting simulation, 0000 (19 March 2004); doi: 10.1117/12.561162
Proc. SPIE 5444, A model for web spatial data visualization based on the Oracle spatial database, 0000 (19 March 2004); doi: 10.1117/12.561163
Proc. SPIE 5444, A new cell projection algorithm based on feature region of 3D medical data field, 0000 (19 March 2004); doi: 10.1117/12.563225
Proc. SPIE 5444, Scheduling and policing in GPRS based on the minimum laxity threshold algorithm, 0000 (19 March 2004); doi: 10.1117/12.561187
Proc. SPIE 5444, Virtual reality in equipment battle damage simulation, 0000 (19 March 2004); doi: 10.1117/12.561189
Proc. SPIE 5444, Visual computer-aided design and analysis with dynamic simulation for hydroelectric project construction, 0000 (19 March 2004); doi: 10.1117/12.561225
Poster Papers
Proc. SPIE 5444, RenderStorm: a Monte Carlo illumination testbed for virtual environment, 0000 (19 March 2004); doi: 10.1117/12.561228