Front Matter: Volume 8648
Proc. SPIE 8648, Front Matter: Volume 8648, 864801 (8 April 2013); doi: 10.1117/12.2025884
Visual Comfort
Proc. SPIE 8648, Simulator sickness analysis of 3D video viewing on passive 3D TV, 864802 (12 March 2013); doi: 10.1117/12.2002555
Proc. SPIE 8648, Investigation of visual fatigue/discomfort generated by S3D video using eye-tracking data, 864803 (12 March 2013); doi: 10.1117/12.2008206
SD&A Keynote Session I
Proc. SPIE 8648, History of polarized image stereoscopic display, 864804 (12 March 2013); doi: 10.1117/12.2019134
3D Image Quality I: Displays
Proc. SPIE 8648, Optical modeling of lenticular array for autostereoscopic displays, 864805 (12 March 2013); doi: 10.1117/12.2003264
Proc. SPIE 8648, Simple measurement of lenticular lens quality for autostereoscopic displays, 864806 (12 March 2013); doi: 10.1117/12.2004739
Proc. SPIE 8648, Visibility of crosstalk for high-dynamic range displays, 864807 (12 March 2013); doi: 10.1117/12.2010552
Proc. SPIE 8648, Method to test and quantify 3D active shutter glasses, 864808 (12 March 2013); doi: 10.1117/12.2008468
Proc. SPIE 8648, Towards standardized 3DTV QoE assessment: cross-lab study on display technology and viewing environment parameters, 864809 (12 March 2013); doi: 10.1117/12.2004050
3D Content and Coding
Proc. SPIE 8648, Optical axes misalignment compensation method for stereo camera zooming, 86480A (12 March 2013); doi: 10.1117/12.2004260
Proc. SPIE 8648, Stereo rendering of rain in real-time, 86480B (12 March 2013); doi: 10.1117/12.2001308
Proc. SPIE 8648, Subjective evaluation of an edge-based depth image compression scheme, 86480D (12 March 2013); doi: 10.1117/12.2003053
Autostereo I: Paths to Large-Scale Display
Proc. SPIE 8648, Natural 3D content on glasses-free light-field 3D cinema, 86480F (12 March 2013); doi: 10.1117/12.2002493
Proc. SPIE 8648, Large-scale autostereoscopic outdoor display, 86480G (12 March 2013); doi: 10.1117/12.2004674
Proc. SPIE 8648, Multi-view display module using MEMS projectors for an ultra-large screen autostereoscopic display, 86480H (12 March 2013); doi: 10.1117/12.2003442
Multi-Layer 3D Displays
Proc. SPIE 8648, Real-time handling of existing content sources on a multi-layer display, 86480I (12 March 2013); doi: 10.1117/12.2010659
Proc. SPIE 8648, Switching dual layer display with dynamic LCD mask, 86480J (12 March 2013); doi: 10.1117/12.2002752
Proc. SPIE 8648, Design of time-multiplexed autostereoscopic displays based on virtual stacking of multi-layer panels, 86480K (12 March 2013); doi: 10.1117/12.2005849
Proc. SPIE 8648, A new method to enlarge a range of continuously perceived depth in DFD (depth-fused 3D) display, 86480L (12 March 2013); doi: 10.1117/12.2005824
Human Factors: 3D User Studies
Proc. SPIE 8648, Subjective and objective measurements of visual fatigue induced by excessive disparities in stereoscopic images, 86480M (12 March 2013); doi: 10.1117/12.2005818
Proc. SPIE 8648, Depth distortion in color-interlaced stereoscopic 3D displays, 86480N (12 March 2013); doi: 10.1117/12.2008455
Proc. SPIE 8648, Depth perception from stationary and moving stereoscopic three-dimensional images, 86480O (12 March 2013); doi: 10.1117/12.2005166
Proc. SPIE 8648, Immersion, tangibility, and realism: explaining the qualitative experience of stereopsis, 86480P (12 March 2013); doi: 10.1117/12.2004902
Autostereo II: Display, Computation, and Capture
Proc. SPIE 8648, Aerial 3D LED display by use of retroreflective sheeting, 86480Q (12 March 2013); doi: 10.1117/12.2005674
Proc. SPIE 8648, Implementation of shading effect for reconstruction of smooth layer-based 3D holographic images, 86480R (12 March 2013); doi: 10.1117/12.2004704
Proc. SPIE 8648, Hologram synthesis using integral imaging camera with synthetic aperture technique , 86480S (12 March 2013); doi: 10.1117/12.2003579
2D to 3D Conversion and Depth Mapping/Remapping
Proc. SPIE 8648, The psychology of the 3D experience, 86480U (12 March 2013); doi: 10.1117/12.2006922
Proc. SPIE 8648, A semi-automatic 2D to stereoscopic 3D image and video conversion system in a semi-automated segmentation perspective, 86480V (12 March 2013); doi: 10.1117/12.2001729
Proc. SPIE 8648, Temporally consistent disparity estimation using PCA dual-cross-bilateral grid, 86480W (12 March 2013); doi: 10.1117/12.2005877
Proc. SPIE 8648, Automatic depth grading tool to successfully adapt stereoscopic 3D content to digital cinema and home viewing environments, 86480X (12 March 2013); doi: 10.1117/12.2001280
Proc. SPIE 8648, Disparity remapping to ameliorate visual comfort of stereoscopic video , 86480Y (12 March 2013); doi: 10.1117/12.2002989
3D Image Quality II: Content
Proc. SPIE 8648, Disparity analysis of 3D movies and emotional representations, 86480Z (12 March 2013); doi: 10.1117/12.2008582
Proc. SPIE 8648, Methodology for stereoscopic motion-picture quality assessment, 864810 (12 March 2013); doi: 10.1117/12.2008485
Proc. SPIE 8648, Critical alignment methods for stereoscopic production and post-production image registration, 864811 (12 March 2013); doi: 10.1117/12.2005230
Proc. SPIE 8648, Towards a metric of antialiasing sufficiency for stereoscopic displays , 864812 (12 March 2013); doi: 10.1117/12.2002624
3D Games and 3D Audio
Proc. SPIE 8648, Stereoscopic game design and evaluation, 864813 (12 March 2013); doi: 10.1117/12.2008498
Proc. SPIE 8648, Impact of floating windows on the accuracy of depth perception in games, 864814 (12 March 2013); doi: 10.1117/12.2004423
Proc. SPIE 8648, The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games, 864815 (12 March 2013); doi: 10.1117/12.2003136
Proc. SPIE 8648, Depth perception of audio sources in stereo 3D environments, 864816 (12 March 2013); doi: 10.1117/12.2000713
Proc. SPIE 8648, An interactive in-game approach to user adjustment of stereoscopic 3D settings , 864817 (12 March 2013); doi: 10.1117/12.2004673
Accommodation and 3D Display
Proc. SPIE 8648, Accommodation responses to horizontal-parallax-only super-multiview display, 864818 (12 March 2013); doi: 10.1117/12.2007776
Proc. SPIE 8648, An optical see-through multi-focal-plane stereoscopic display prototype enabling nearly correct focus cues, 86481A (12 March 2013); doi: 10.1117/12.2005117
3D Developments I
Proc. SPIE 8648, S3D depth-axis interaction for video games: performance and engagement, 86481B (12 March 2013); doi: 10.1117/12.2004537
Proc. SPIE 8648, Discernible difference and change in object depth afforded by stereoscopic three-dimensional content , 86481C (12 March 2013); doi: 10.1117/12.2002743
Proc. SPIE 8648, Comfortable stereo viewing on mobile devices, 86481D (12 March 2013); doi: 10.1117/12.2005774
Applications and Volumetric Displays
Proc. SPIE 8648, Is the use of 55" LCD 3D screen practicable in large seminar to lecture hall size audiences?, 86481E (12 March 2013); doi: 10.1117/12.2005836
Proc. SPIE 8648, Immersive stereoscopic panoramas, 86481F (12 March 2013); doi: 10.1117/12.2008610
Proc. SPIE 8648, Experimental verification of conditions for a bubble-projection three-dimensional display, 86481G (12 March 2013); doi: 10.1117/12.2001307
Proc. SPIE 8648, Extended depth-of-field in integral imaging by depth-dependent deconvolution, 86481H (12 March 2013); doi: 10.1117/12.2013705
3D Developments II
Proc. SPIE 8648, Depth enhanced multi-layered display using polarization dependent double reflection, 86481I (12 March 2013); doi: 10.1117/12.2003629
Proc. SPIE 8648, accurate depth estimation using spatiotemporal consistency in arbitrary camera array, 86481K (12 March 2013); doi: 10.1117/12.2004223
Proc. SPIE 8648, Stereoscopic 3D video coding quality evaluation with 2D objective metrics, 86481L (12 March 2013); doi: 10.1117/12.2003664
3D Cinema
Proc. SPIE 8648, Case study: The Avengers 3D: cinematic techniques and digitally created 3D, 86481M (8 April 2013); doi: 10.1117/12.2009085
Interactive Paper Session: 3D Displays
Proc. SPIE 8648, Wide viewing angle three-dimensional display using curved HOE lens array, 86481N (12 March 2013); doi: 10.1117/12.2002321
Proc. SPIE 8648, Volumetric display based on optical scanning of an inclined image plane by an image rotator and imaging by a dihedral corner reflector array, 86481O (12 March 2013); doi: 10.1117/12.2003024
Proc. SPIE 8648, A method of reducing number of pixels on display device for super-multiview display, 86481Q (12 March 2013); doi: 10.1117/12.2003660
Proc. SPIE 8648, An autostereoscopic display system with four viewpoints in full resolution using active anaglyph parallax barrier , 86481R (12 March 2013); doi: 10.1117/12.2003638