The Engineering Reality of Virtual Reality 2013
Proceedings Volume 8649 is from: Logo
3-7 February 2013
Burlingame, California, United States
Front Matter: Volume 8649
Proc. SPIE 8649, Front Matter: Volume 8649, 864901 (4 March 2013);
Welcome to Future Tech 3000
Proc. SPIE 8649, CalVR: an advanced open source virtual reality software framework, 864902 (4 March 2013);
Proc. SPIE 8649, CAVE2: a hybrid reality environment for immersive simulation and information analysis, 864903 (4 March 2013);
Can I Borrow Your Swiss Army Knife?
Proc. SPIE 8649, MASCARET: creating virtual learning environments from system modelling, 864904 (4 March 2013);
Proc. SPIE 8649, Employing WebGL to develop interactive stereoscopic 3D content for use in biomedical visualization, 864905 (4 March 2013);
Proc. SPIE 8649, FreeVR: honoring the past, looking to the future, 864906 (4 March 2013);
Proc. SPIE 8649, An industrial approach to design compelling VR and AR experience, 864907 (4 March 2013);
Proc. SPIE 8649, 3D interactive augmented reality-enhanced digital learning systems for mobile devices, 864908 (4 March 2013);
Every Picture Tells a Story, Don't It?
Proc. SPIE 8649, Using the computer-driven VR environment to promote experiences of natural world immersion, 86490A (4 March 2013);
Proc. SPIE 8649, One’s Colonies: a virtual reality environment of oriental residences, 86490B (4 March 2013);
Proc. SPIE 8649, Mrs. Squandertime, 86490C (4 March 2013);
Discover Secret Worlds
Proc. SPIE 8649, There's an app for that shirt! Evaluation of augmented reality tracking methods on deformable surfaces for fashion design, 86490D (4 March 2013);
Proc. SPIE 8649, Augmented reality: past, present, future, 86490E (4 March 2013);
Proc. SPIE 8649, Vroom: designing an augmented environment for remote collaboration in digital cinema production, 86490F (4 March 2013);
Proc. SPIE 8649, New perspectives and limitations in the use of virtual reality in the rehabilitation of motor disorders, 86490G (4 March 2013);
Panel Session: Art, Science, and Immersion: Data-Driven Experience
Proc. SPIE 8649, Art, science, and immersion: data-driven experiences, 86490H (4 March 2013);
Viewing Ports of Call
Proc. SPIE 8649, Nomad devices for interactions in immersive virtual environments, 86490I (4 March 2013);
Proc. SPIE 8649, Analysis of tactors for wearable simulator feedback: a tactile vest architecture, 86490J (4 March 2013);
Proc. SPIE 8649, Use of virtual reality to promote hand therapy post-stroke, 86490K (4 March 2013);
Proc. SPIE 8649, Collaborative imaging of urban forest dynamics: augmenting re-photography to visualize changes over time, 86490L (4 March 2013);
Interactive Paper Session
Proc. SPIE 8649, Integral virtual display for long distance view, 86490M (4 March 2013);
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