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Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies
Comparison of two real-time hand gesture recognition systems involving stereo cameras, depth camera, and inertial sensor
Image resolution enhancement using edge extraction and sparse representation in wavelet domain for real-time application
Software architecture as a freedom for 3D content providers and users along with independency on purposes and used devices
Comparative study of internet cloud and cloudlet over wireless mesh networks for real-time applications
Network-aware scalable video monitoring system for emergency situations with operator-managed fidelity control