The purpose of this paper is to bring a number of specific advances in light valve projectors and television cameras to the attention of visual training simulator system designers and users. As a result of these advances it will be shown that there still exists a gross disparity between our ability to generate video information versus the capability to present it in the form of a large screen real-time high-brightness image. Extrapolation of the present state of the light valve art will be made on the basis of recent laboratory feasibility studies in optical and electron optical systems specifically undertaken for ultra-high resolution projection display applications.
G. J. Chafaris,
"Advances In Display And Pick-Up Devices For Visual Training Systems", Proc. SPIE 0017, Photo-Optical Techniques in Simulators I, (28 October 1969); doi: 10.1117/12.946811; https://doi.org/10.1117/12.946811