28 October 1969 The Inverse Universe
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Proceedings Volume 0017, Photo-Optical Techniques in Simulators I; (1969) https://doi.org/10.1117/12.946807
Event: Photo-Optical Techniques in Simulators, 1969, South Fallsburg, United States
Abstract
Have you ever really thought objectively about this business of visual simulation? Sure, I know everyone has said to himself: "I want to create a scene that will give the pilot - or operator - all of the visual cues that he needs to do his job". But isn't that really subjective? Wouldn't a truly objective approach go something like this: "I want to create a scene that will bring the part of the universe that I'm interested in into eyeball range of the pilot"? Stop a minute and think about the difference. In the first case, we tend to consider the view as a collection of parts that are combined to help the pilot. In the second case, we are considering the view from what the pilot sees - a sort of "inside out" rather than "outside in".
© (1969) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
John Prodan, John Prodan, "The Inverse Universe", Proc. SPIE 0017, Photo-Optical Techniques in Simulators I, (28 October 1969); doi: 10.1117/12.946807; https://doi.org/10.1117/12.946807
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