Paper
9 January 1979 An Image Processing Computer Which Learns By Example
Andrew M. Gillies
Author Affiliations +
Abstract
The cytocomputer, an image processing computer employing logical neighborhood operations similar to cellular automata transition functions has been developed. Various sequences of cytocomputer operations transform a primitive image configuration (a single dot) into various geometric shapes. A system has been developed which, when presented with an image containing some shape, produces a sequence of cytocomputer operations which generates that shape. The system uses a genetic algorithm to find the correct sequence of operations. In the genetic algorithm, strings of cytocomputer commands play the role of chromosomes, and undergo reproduction, crossover, and mutation in a process that mimics the scheme evolution uses to find increasingly fit biological organisms. The commands for generating a shape, once known, can be transformed for use in a pattern matching process which detects the presence of the shape in an image.
© (1979) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Andrew M. Gillies "An Image Processing Computer Which Learns By Example", Proc. SPIE 0155, Image Understanding Systems and Industrial Applications I, (9 January 1979); https://doi.org/10.1117/12.956738
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Cited by 4 scholarly publications.
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KEYWORDS
Image processing

Genetic algorithms

Image understanding

Computing systems

Software

Computer programming

Algorithm development

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