The ability to generate polarized IR scenes is a significant advance in scene simulation fidelity. Ultimately, the polarization information in a simulated scene derives from the polarization properties of the source radiation and the optical properties of the materials that comprise the scene. Water and clouds are the background materials most likely to produce polarized radiances. This paper discusses the phenomenology of IR polarization in terms of Stokes parameters, a methodology for incorporating polarization into scene simulation software, and the generation and use of polarized material reflection data bases. Examples based on the GENESSIS software are given.
"Polarization Properties Of Natural Background Materials In The IR", Proc. SPIE 0933, Multispectral Image Processing and Enhancement, (24 August 1988); doi: 10.1117/12.968464; https://doi.org/10.1117/12.968464