25 April 2017 Using virtual reality and game technology to assist command and control
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Abstract
Recent improvements in virtual reality hardware have brought this technology to the point where easily-obtained commercial equipment can conceivably provide an affordable and relatively unexplored alternative to the traditional monitor and keyboard view of the tactical space. In addition, commercially available game engines provide several advantages for tactical applications. Using these technologies, we have created a concept of a low-cost display that allows for real-time immersive planning and strategy, with suggestions for further exploration.
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Lorien H. Riead, James Straub, Joseph Mangino, "Using virtual reality and game technology to assist command and control", Proc. SPIE 10205, Open Architecture/Open Business Model Net-Centric Systems and Defense Transformation 2017, 1020508 (25 April 2017); doi: 10.1117/12.2263206; https://doi.org/10.1117/12.2263206
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