We report on the design, simulation, and prototyping of a lensless imaging system that utilizes a 3D printed optically transparent random scattering element. Development of end-to-end system simulations, which includes simulations of the calibration process, as well as the data processing algorithm used to generate an image from the raw data are presented. These simulations utilize GPU-based raytracing software, and parallelized minimization algorithms to bring complete system simulation times down to the order of seconds.
Hardware prototype results are presented, and practical lessons such as the effect of sensor noise on reconstructed image quality are discussed. System performance metrics are proposed and evaluated to discuss image quality in a manner that is relatable to traditional image quality metrics. Various hardware instantiations are discussed.