Paper
26 June 2017 Super-resolution optics for virtual reality
Author Affiliations +
Abstract
In present commercial Virtual Reality (VR) headsets the resolution perceived is still limited, since the VR pixel density (typically 10-15 pixels/deg) is well below what the human eye can resolve (60 pixels/deg). We present here novel advanced optical design approaches that dramatically increase the perceived resolution of the VR keeping the large FoV required in VR applications. This approach can be applied to a vast number of optical architectures, including some advanced configurations, as multichannel designs. All this is done at the optical design stage, and no eye tracker is needed in the headset.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dejan Grabovičkić, Pablo Benitez, Juan C. Miñano, Pablo Zamora, Marina Buljan, Bharathwaj Narasimhan, Milena I. Nikolic, Jesus Lopez, Jorge Gorospe, Eduardo Sanchez, Carmen Lastres, and Ruben Mohedano "Super-resolution optics for virtual reality", Proc. SPIE 10335, Digital Optical Technologies 2017, 103350G (26 June 2017); https://doi.org/10.1117/12.2270178
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Virtual reality

Super resolution

Eye

Optical design

Image resolution

Optical tracking

Distortion

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