26 June 2017 Super-resolution optics for virtual reality
Author Affiliations +
Proceedings Volume 10335, Digital Optical Technologies 2017; 103350G (2017) https://doi.org/10.1117/12.2270178
Event: SPIE Digital Optical Technologies, 2017, Munich, Germany
In present commercial Virtual Reality (VR) headsets the resolution perceived is still limited, since the VR pixel density (typically 10-15 pixels/deg) is well below what the human eye can resolve (60 pixels/deg). We present here novel advanced optical design approaches that dramatically increase the perceived resolution of the VR keeping the large FoV required in VR applications. This approach can be applied to a vast number of optical architectures, including some advanced configurations, as multichannel designs. All this is done at the optical design stage, and no eye tracker is needed in the headset.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dejan Grabovičkić, Dejan Grabovičkić, Pablo Benitez, Pablo Benitez, Juan C. Miñano, Juan C. Miñano, Pablo Zamora, Pablo Zamora, Marina Buljan, Marina Buljan, Bharathwaj Narasimhan, Bharathwaj Narasimhan, Milena I. Nikolic, Milena I. Nikolic, Jesus Lopez, Jesus Lopez, Jorge Gorospe, Jorge Gorospe, Eduardo Sanchez, Eduardo Sanchez, Carmen Lastres, Carmen Lastres, Ruben Mohedano, Ruben Mohedano, } "Super-resolution optics for virtual reality", Proc. SPIE 10335, Digital Optical Technologies 2017, 103350G (26 June 2017); doi: 10.1117/12.2270178; https://doi.org/10.1117/12.2270178

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