12 February 2018 Change in cognitive process during dance video game play with different appendages for motor output
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Proceedings Volume 10481, Neural Imaging and Sensing 2018; 104811C (2018) https://doi.org/10.1117/12.2287609
Event: SPIE BiOS, 2018, San Francisco, California, United States
Abstract
Playing a dance video game (DVG) requires fine temporal control of foot positions based on simultaneous visuoauditory integration. Despite the highly-demanding nature of its cognitive processes, DVG could offer promising exercise opportunities for elderly people to maintain their cognitive abilities due to its strong adherence. Using functional near-infrared spectroscopy, we have previously shown that DVG play with the foot activates prefrontal and temporoparietal cortices. However, it is still in debate whether this brain-stimulatory effect of DVG could also be maintained in case that DVG is played with the hand by people who have difficulty to play DVG in a standing position. We therefore investigated the regional brain activity of 12 healthy, right-handed young-adults when they played DVG with their dominant hand and foot. We found that the DVG-related hemodynamic activity was comparable in the prefrontal area regardless of the appendages while that was significantly smaller in case of playing with the hand related to the foot in the left superior/middle temporal gyrus (S/MTG). A similar trend was also observed in the right S/MTG. These results suggest that the motor preparatory function mediated by the prefrontal cortices is equally employed regardless of appendages while more cognitive load is required in the temporal cortices with foot-played DVG, possibly to integrate visual, auditory, and proprioceptive information. Hand-played DVG may partially substitute foot-played DVG in the sense of cognitive training in the elderly.
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Kota Suzuki, Kota Suzuki, Yumie Ono, Yumie Ono, Sotaro Shimada, Sotaro Shimada, Atsumichi Tachibana, Atsumichi Tachibana, Jack Adam Noah, Jack Adam Noah, } "Change in cognitive process during dance video game play with different appendages for motor output", Proc. SPIE 10481, Neural Imaging and Sensing 2018, 104811C (12 February 2018); doi: 10.1117/12.2287609; https://doi.org/10.1117/12.2287609
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