21 May 2018 Viewing optics for immersive near-eye displays: pupil swim/size and weight/stray light
Author Affiliations +
Near-eye display performance is usually summarized with a few simple metrics such as field of view, resolution, brightness, size, and weight, which are derived from the display industry. In practice, near-eye displays often suffer from image artifacts not captured in traditional display metrics. This work defines several immersive near-eye display metrics such as gaze resolution, pupil swim, image contrast, and stray light. We will discuss these metrics and their trade-offs through review of a few families of viewing optics. Fresnel lenses are used in most commercial virtual reality near-eye displays in part due to their light weight, low volume and acceptable pupil swim performance. However, Fresnel lenses can suffer from significant stray light artifacts. We will share our measurements of several lenses and demonstrate ways to improve performance. Smooth refractive lens systems offer the option for lower stray-light viewing but usually at the cost of a much larger size and weight in order to get to the same pupil swim performance. This can be addressed by using a curved image plane but requires new display technology. Polarization-based pancake optics is promising and can provide excellent image resolution and pupil swim performance within an attractive form-factor. This approach, however, generally results in low light efficiency and poor image contrast due to severe ghosting. We will discuss some of the main limitations of that technology.
© (2018) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ying Geng, Ying Geng, Jacques Gollier, Jacques Gollier, Brian Wheelwright, Brian Wheelwright, Fenglin Peng, Fenglin Peng, Yusufu Sulai, Yusufu Sulai, Brant Lewis, Brant Lewis, Ning Chan, Ning Chan, Wai Sze Tiffany Lam, Wai Sze Tiffany Lam, Alexander Fix, Alexander Fix, Douglas Lanman, Douglas Lanman, Yijing Fu, Yijing Fu, Alexander Sohn, Alexander Sohn, Brett Bryars, Brett Bryars, Nelson Cardenas, Nelson Cardenas, Youngshik Yoon, Youngshik Yoon, Scott McEldowney, Scott McEldowney, "Viewing optics for immersive near-eye displays: pupil swim/size and weight/stray light", Proc. SPIE 10676, Digital Optics for Immersive Displays, 1067606 (21 May 2018); doi: 10.1117/12.2307671; https://doi.org/10.1117/12.2307671


Cluster eye camera using microlenses on parabolic surface
Proceedings of SPIE (September 30 2013)
Camera Lenses For Space Satellites
Proceedings of SPIE (February 13 1986)
Optical system design of descent camera
Proceedings of SPIE (December 08 2005)
Optical designs for the Mars '03 rover cameras
Proceedings of SPIE (December 04 2001)

Back to Top