20 February 2018 Research on real-time scene simulation based on multi-resolution texture mapping
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In this work, a texture mapping scheme with massive data is proposed based on quadtree for multi-level scene modeling. A simplified LOD model is established for the multi-resolution texture data which enhance the fidelity of multilevel target simulation in scene. By predictable appreciation according to viewpoint displacement in real-time simulation, the correspongding nodes and level details of quadtree are confirmed when the dynamical scene is loading. This mean effectively decreases the schedule data in real-time simulation. A validation experiment has been performed to certificate the availabitity and improvement.
© (2018) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Biao Liu, Biao Liu, Sanxi Zhang, Sanxi Zhang, Haiying Wu, Haiying Wu, Peng Yue, Peng Yue, Yinghui Wen, Yinghui Wen, } "Research on real-time scene simulation based on multi-resolution texture mapping", Proc. SPIE 10697, Fourth Seminar on Novel Optoelectronic Detection Technology and Application, 1069725 (20 February 2018); doi: 10.1117/12.2315367; https://doi.org/10.1117/12.2315367


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