20 February 2018 Optical simulation of flying targets using physically based renderer
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The simulation of aerial flying targets is widely needed in many fields. This paper proposes a physically based method for optical simulation of flying targets. In the first step, three-dimensional target models are built and the motion speed and direction are defined. Next, the material of the outward appearance of a target is also simulated. Then the illumination conditions are defined. After all definitions are given, all settings are encoded in a description file. Finally, simulated results are generated by Monte Carlo ray tracing in a physically based renderer. Experiments show that this method is able to simulate materials, lighting and motion blur for flying targets, and it can generate convincing and highquality simulation results.
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Ye Cheng, Ye Cheng, Quan Zheng, Quan Zheng, Junkai Peng, Junkai Peng, Pin Lv, Pin Lv, Changwen Zheng, Changwen Zheng, } "Optical simulation of flying targets using physically based renderer", Proc. SPIE 10697, Fourth Seminar on Novel Optoelectronic Detection Technology and Application, 1069732 (20 February 2018); doi: 10.1117/12.2314574; https://doi.org/10.1117/12.2314574

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