The application of contemporary computer graphics to scientific visualization is described, with emphasis on the non-intuitive problems. We then describe a radically different approach which centers on the idea of the scientist being in the simulation display space rather than observing it on a screen. Interaction is performed with nonstandard input devices to preserve the feeling of being immersed in the three dimensional display space. Construction of such a system could begin now with currently available technology.
Julian E. Gomez,
"Scientific Work Environments In The Next Decade", Proc. SPIE 1083, Three-Dimensional Visualization and Display Technologies, (11 September 1989); doi: 10.1117/12.952893; https://doi.org/10.1117/12.952893