Presentation + Paper
1 May 2019 Binocular rivalry in monocular augmented reality devices: a review
Elodie Bayle, Esetelle Guilbaud, Sylvain Hourlier, Sylvie Lelandais, Laure Leroy, Justin Plantier, Pascaline Neveu
Author Affiliations +
Abstract
This review aims to clarify the parameters affecting binocular rivalry, in order to improve comfort for users of monocular augmented reality devices. Augmented reality devices allow users to see virtual information superimposed on the environment. The particularity of monocular systems is that they do not stimulate the eyes in the same way and can therefore induce binocular rivalry. This occurs when the brain is unable to merge the different images presented to each eye and perception alternates between them. It can cause visual fatigue, headache and visual suppression. Binocular rivalry can be characterized in terms of alternation rate, predominance (i.e. total proportion of the binocular rivalry viewing time that a stimulus is dominant) and average dominance duration (for all individual dominance periods). The literature suggests that these variables depend on the conditions of use and the visual stimuli available to the subject. Notably, several parameters have an impact, including contrast, spatial frequency, brightness, etc. The impact of other parameters, such as ocular dominance, remains the subject of debate. With respect to the latter, the literature describes various definitions and tests, and it appears that there are three main forms: motor, acuity and sensorial, the latter being of interest for binocular rivalry.
Conference Presentation
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Elodie Bayle, Esetelle Guilbaud, Sylvain Hourlier, Sylvie Lelandais, Laure Leroy, Justin Plantier, and Pascaline Neveu "Binocular rivalry in monocular augmented reality devices: a review", Proc. SPIE 11019, Situation Awareness in Degraded Environments 2019, 110190H (1 May 2019); https://doi.org/10.1117/12.2518928
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KEYWORDS
Eye

Augmented reality

Head-mounted displays

Heads up displays

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