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27 February 2019 Virtual reality headset using a gaze-synchronized display system
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Abstract
We present a concept for virtual reality (VR) headsets which is inspired by the design of the human eye itself. By using a rotatable display system which resembles a mechanical copy of the eye, we achieve a high resolution at the foveal spot and lower resolution in the periphery while maintaining a large field of view. Fast and accurate retinal eye tracking by observing the blind spot on the fovea centralis is possible with this solution. The vergence-accomodation conflict can be solved potentially by integrating an off-the-shelf tunable lens.
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Andrea Toulouse, Simon Thiele, and Alois Herkommer "Virtual reality headset using a gaze-synchronized display system", Proc. SPIE 11040, Optical Design Challenge 2019, 1104009 (27 February 2019); https://doi.org/10.1117/12.2523920
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