Paper
22 March 2019 Efficient scheduling for dynamic streaming of 3D scene for mobile devices
Author Affiliations +
Proceedings Volume 11049, International Workshop on Advanced Image Technology (IWAIT) 2019; 110490B (2019) https://doi.org/10.1117/12.2521357
Event: 2019 Joint International Workshop on Advanced Image Technology (IWAIT) and International Forum on Medical Imaging in Asia (IFMIA), 2019, Singapore, Singapore
Abstract
We present an efficient resource scheduling scheme for out-of-core dynamic streaming of a 3D scene. The entire scene is stored in the cloud and relevant scene data are streamed to a client mobile device in real time based on a user-selected path in the 3D scene. We analyze the path data in order to yield efficient streaming of 3D urban objects. We compare streaming scheduling based on the user-selected path and on only the user’s current location (i.e. without path lookahead) in terms of number of loaded objects, rendering performance, and storage. The client application is implemented in Unity game engine and we perform experiment on an Android mobile device.
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Budianto Tandianus, Hock Soon Seah, Tuan Dat Vu, and Anh Tú Phan "Efficient scheduling for dynamic streaming of 3D scene for mobile devices", Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 110490B (22 March 2019); https://doi.org/10.1117/12.2521357
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KEYWORDS
Mobile devices

Clouds

3D modeling

Buildings

Visualization

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