Paper
22 March 2019 Procedural animation of waving cartoon hair by emulating animator's techniques
Naoaki Kataoka, Tomokazu Ishikawa, Yusuke Kameda, Ichiro Matsuda, Susumu Itoh
Author Affiliations +
Proceedings Volume 11049, International Workshop on Advanced Image Technology (IWAIT) 2019; 1104941 (2019) https://doi.org/10.1117/12.2521535
Event: 2019 Joint International Workshop on Advanced Image Technology (IWAIT) and International Forum on Medical Imaging in Asia (IFMIA), 2019, Singapore, Singapore
Abstract
This paper describes a method for creating cel-style CG animations of waving hair. In this method, gatherings of air are considered as virtual circles moving at a constant velocity, and hair bundles are modeled as elastic bodies. Deformation of the hair bundles is then calculated by simulating collision events between the virtual circles and the hair bundles. Since the method is based on the animator's technique used in creation of the traditional cel animations, it is expected to suppress a feeling of strangeness that is often introduced by the conventional procedural animation techniques.
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Naoaki Kataoka, Tomokazu Ishikawa, Yusuke Kameda, Ichiro Matsuda, and Susumu Itoh "Procedural animation of waving cartoon hair by emulating animator's techniques", Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 1104941 (22 March 2019); https://doi.org/10.1117/12.2521535
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KEYWORDS
Solid modeling

3D modeling

Computer simulations

Skin

Virtual reality

Computer graphics

Human-machine interfaces

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