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27 March 2019 VR puzzle room for cognitive rehabilitation
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Proceedings Volume 11050, International Forum on Medical Imaging in Asia 2019; 1105013 (2019) https://doi.org/10.1117/12.2518591
Event: 2019 Joint International Workshop on Advanced Image Technology (IWAIT) and International Forum on Medical Imaging in Asia (IFMIA), 2019, Singapore, Singapore
Abstract
The goal of this VR system is to simulate a puzzle / challenge for adaption in cognitive rehabilitation training. Development of the VR system is inspired by a 1st person puzzle-platform game where the player must navigate and complete through a series of puzzle rooms with each room being more difficult than the last. The unique features in this work include the use of “portals” and “portal gun”. The portal gun allows the player to shoot two separate “portals” on walls that will allow anything to be teleported from one portal to the other. Implemented on the Unity engine and SteamVR, the VR Toolkit is employed in modeling and script development. Technical innovations are made in modeling the animated and self-collision detectable spider; upon being collided with a weapon (bullet or blade) it uses a special dissolve shader to give the effect of disappearing gradually from the game. We present the specific tasks of cognitive rehabilitation, conceptualization of VR techniques and the detailed implementation of the system.
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jian Bin Khiew, Peng Hian Tan, Feng Lin, and Hock Soon Seah "VR puzzle room for cognitive rehabilitation", Proc. SPIE 11050, International Forum on Medical Imaging in Asia 2019, 1105013 (27 March 2019); https://doi.org/10.1117/12.2518591
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