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30 July 2019 Digital optical elements and technologies (EDO19): applications to AR/VR/MR
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Figure 1:
Immersive NTE displays: a paradigm shift in personal information display

Figure 2:
Gartner Hype Cycle showing VR, AR and MR technologies for 2017-2018.

Table 1:
Current AR/VR/MR/Smart Glasses product offerings in consumer/enterprise/defense markets.

Figure 3:
The emergence of Smart Glasses, AR/MR and VR headsets.

Figure 4:
Comfort and immersion requirements for the ultimate MR experience.

Figure 5:
Rod and Cone cells density on the retina (left), optical axis and line of sight (right).

Figure 6:
Natural LCA of the human eye

Figure 7:
Polychromatic Modulation Transfer Function (MTF) of the human eye for various pupil diameters

Figure 8:
Human vision FOV (H and V)

Figure 9:
Human binocular field of view with fixed foveated region including unconstrained eye motion allowing for sustained gaze and accommodation.

Figure 10:
Typical FOVs for current state of the art Smart glasses, AR, MR and VR headsets, overlaid on the human binocular vision and the fixed foveated display region.

Figure 11:
Display FOV and see through FOV for various VR, smart glasses and AR headsets.

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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Mixed reality

Glasses

Virtual reality

Eye

Augmented reality

Visualization

Sensors

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