20 September 1989 High-Speed Dynamic Scene Simulation In Ultraviolet To Infrared Spectra
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Modern test applications require rapid change of simulated scenes that need to be displayed in optical spectra ranging from the ultraviolet to the far infrared. This paper reports on dynamic scene projection in this wide spectral range which is based on cathode ray tube phosphor technology and is capable of displaying scenes that vary rapidly in shape, wavelength, and intensity. The principle is suitable for relatively low cost, high resolution projectors emitting in ultraviolet, visible, and infrared spectra. To optimize the high-speed performance, a computerized display control was developed.
© (1989) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ludwig G. Wolfert, Ludwig G. Wolfert, } "High-Speed Dynamic Scene Simulation In Ultraviolet To Infrared Spectra", Proc. SPIE 1110, Imaging Infrared: Scene Simulation, Modeling, and Real Image Tracking, (20 September 1989); doi: 10.1117/12.960732; https://doi.org/10.1117/12.960732

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