Open Access Paper
2 July 2019 Increasing photonics awareness for youngsters using technology boot camps
Chrysanthos Panayiotou
Author Affiliations +
Proceedings Volume 11143, Fifteenth Conference on Education and Training in Optics and Photonics: ETOP 2019; 111432O (2019) https://doi.org/10.1117/12.2523804
Event: Fifteenth Conference on Education and Training in Optics and Photonics: ETOP 2019, 2019, Quebec City, Quebec, Canada
Abstract
In Florida, and the United States in general, we are experiencing low interest in our photonics technician programs from students finishing high school. The National Science Foundation and many other national organizations have been promoting STEM (Science, Technology, Engineering and Mathematics) during the last ten years, which has increased the interest and awareness among students and parents. However, the large majority of the students who show interest in STEM opt for an education at a university where they can obtain a bachelor’s degree. To attract more students to a two-year Associate degree in Photonics we established a year-long program of short technology boot camps for students who are in middle school or their first grade of high school. We borrowed the idea from after-school music lessons or camps, and soccer or other sports activities. The students are weekly engaged in these mostly fun activities during after-school hours, and for a long period of time lasting many months. Music lessons, for example, are typically offered once a week, but last from 9 – 12 months. Sports activities run as long as an entire season. We hypothesized that the continuous interaction with the subject allows a young person to develop skills, confidence, and experience that eventually influence their decision to continue further studies that will lead to a career. To test this idea, we created a series of technology camps that we offered during the entire year, after school hours, allowing an interested student to pursue technological education throughout the year. The technological awareness and continuous engagement with hands on activities enabled the youngsters to discover if they had talents or proclivities that would trigger the desire for further studies in technology, engineering, or science. This paper describes the different technology camps, the data gathered, the outcomes and the results of testing our hypothesis.

1.

INTRODUCTION

The rapid technological progress we are experiencing today is fueled by the advancements in science, engineering and technology that have been occurring at an accelerated pace since 1950. The transistor, the integrated circuit, the laser, and the microprocessor were the driving technologies that enabled the personal computer, the internet, industrial automation, scientific and business computing, just to name the few important areas of application that affect our daily lives. All of these technological achievements have created new industries, success for many companies, and wealth for people that pursued careers in the newly established occupations. Programming computers or robotic automated systems, designing, building and maintaining laser systems, creating the internet with fiber optics, and maintaining the World Wide Web are some of these new occupations.

Despite these astonishing advances, the United States and other Western countries are experiencing a shortage of people entering the fields of science, engineering, and technology which are necessary to maintain and expand our technological achievements. In the United States the number of graduating computer scientists, engineers, and technicians, has not kept up with the increasing demand, and as a consequence many companies have difficulty finding talented individuals who want to enter these fields1.

To address this problem in our local region of southeast Florida, Indian River State College had offered, for years, youth technology camps in the summer time. The summer camps were always well received, with almost full attendance for many years. However, the college enrollment in technical programs has not seen any corresponding increase. In our attempt to understand this disparity we established the hypothesis that even though youngsters enthusiastically attend the summer technology camps, once they get back to their normal routine they forget about them and other distractions are replacing their interest and enthusiasm. To maintain and increase their enthusiasm, logically thinking, one needs to sustain and feed that interest for a prolonged period of time to make any permanent changes in the desires of these adolescent age students. To test this hypothesis, we established a year-long series of technology camps that will sustain their interests and enthusiasm for a long period of time and turn it into a desire to study a technical field that will lead to one of the careers we experience shortages in today.

2.

TECHNOLOGY CAMPS

Four different technology camps were created that interweave photonics, electronics, and computer coding. The first three camps are centered around the popular Arduino microcontroller board, which is used to control the photonics, electronics or automation components under a program written by the camper. The descriptions of the camps and their content are listed below.

2.1

Camp 1. Arduino I - Visible Light Spectrum

In this camp, the students discovered the world of computer coding using the Arduino microcontroller. They created computer code that turns the Arduino into a controller that interacts with electronic circuits and automates simple tasks. The camp was presented as an opportunity for a youngster to discover if he/she has a knack for computer coding, electronics, and photonics technology.

Some of the tasks performed at this camp were building simple LED circuits, mixing and changing colors with coding, creating personalized messages, sending and receiving digital and audible commands, learning how TV remote control works, figuring out if plants need watering with moisture sensing, and creating a clock on the Arduino microcontroller using code.

Every camper received their own kit with the Arduino microcontroller and all the parts and hardware needed to perform all the projects. The idea here is that having these parts at home will enable the adolescent student to continue experimenting and learning past the camp period, maintaining and growing the developed interest.

All the camps were taught by subject matter experts who were well-versed in the field of electronics and programming, and very enthusiastic about the subject and their teaching.

Fig. 1

Pictures of students and the kit used in Arduino I - Visible Light Spectrum camp

00069_PSISDG11143_111432O_page_2_1.jpg

2.2

Camp 2. Arduino II - Wireless Technologies

In this camp, the students expanded their knowledge of computer coding using the Arduino microcontroller. They wrote computer code to interact with electronic circuits that can “automate the world”. The projects were carefully selected to show the student that a hobby can turn into a high-demand career.

Some of the tasks performed at this camp were programming an LED matrix, sending and receiving data using radio frequencies, creating a personal controlled-access entry using RFID, and experimenting by adding Bluetooth and wireless capabilities to the Arduino. They also learned about the speed of sound, and how sonar is used to measure distance. As a final project every camper built their own Arduino board from scratch!

Every camper received their own kit with the Arduino microcontroller and all the parts and hardware needed to perform all the projects. The idea here is that having these parts at home will enable the adolescent student to continue experimenting and learning past the camp period, maintaining and growing the interest developed. It also enabled the students to show their parents, siblings, and others what they had learned and create a positive and reinforcing environment at home.

Fig. 2

Pictures of students and the kit used in Arduino II - Wireless Technologies camp

00069_PSISDG11143_111432O_page_3_1.jpg

2.3

Camp 3. Arduino III - Game Programming

In this camp, the student entered the world where C++ and Java meet. The campers built electronic circuits to control software, and turned retro games into real-life functioning models.

Some of the tasks performed at this camp were using the Arduino as a synthesizer to replicate the theme songs from retro games, and creating a clock that displays the lunar cycle, time of day, day of week, week of month, and month of year. They developed an electronic circuit that senses color and can reproduce that same color. Students coded “Pong” in Java, developed a virtual “Etch-A-Sketch” using Arduino as the controller and a computer monitor as the display, and created a rotating SONAR device that resembles technology used on submarines. They also developed a game similar to Arkanoid, using C++ & Java.

Every camper received their own kit with the Arduino microcontroller and all the parts and hardware needed to perform all the projects. The idea here is that having these parts at home will enable the adolescent student to continue experimenting and learning past the camp period, maintaining and growing the interest developed.

Fig. 3

Pictures of students and the kit used in Arduino III – Game Programming camp

00069_PSISDG11143_111432O_page_4_1.jpg

2.4

Camp 4. Electronics Maker

In this camp, the students explored the world of electronic circuitry and how different components behave and create interesting circuits when arranged together in various ways. They also built prototype circuits on a breadboard and then transferred it to a Printed Circuit Board (PCB). They learned the art of soldering and desoldering utilizing professional-grade equipment. In this camp the students were also introduced to function generators, oscilloscopes, multi-meters, and more.

Fig. 4

Pictures of students and the kit used in Electronics Maker camp

00069_PSISDG11143_111432O_page_4_2.jpg

3.

RESULTS

The camps were offered from October 2016 to May 2019, with 282 participants. Out of this population, 120 participants discovered that technology and engineering was interesting and worth taking more camps for further learning and exploration. These 120 participants became the sample of our study. We surveyed these participants six months after finishing the last camp, inquiring about their future college studies and career plans. The response rate of the survey was 60%, and 93% of the responders indicated that they would be applying for a technical field at a college or university during their senior year in high school.

Table 1.

List of all youth camps

Name of Camp# of Times OfferedDatesAttendance per camp
Arduino I: Visible Light Spectrum8Oct 19-Dec 14, 2016Jan 11-Mar 1, 2017March 27-May 15, 2017June 19-23, 2017July 24-28, 2017Oct 25-Dec 13, 2017June 11-14, 2018Jan 16-March 6, 2019201165710126
Arduino II: Wireless Technologies4March 29-May 17, 2017Jan 17-March 7, 2018June 25-28, 2018August 29-Oct 10, 2018118138
Arduino III: Game Programming4July 9-12, 2018July 16-19, 2018Oct 24-Dec 12, 2018March 27-May 15, 201915121210
Electronics Maker3July 10-14, 2017July 31-Aug 4, 2017June 18-21, 20186915
Lasers and Fiber Optics3June 13-17, 2016June 12-16, 2017July 17-21, 2017131416
Robotics and Arduino1June 27-July 1, 201616
Tech Like A Girl2Jan 28-March 11, 2017Jan 20-Feb 10, 20181611
TOTAL25 282

4.

CONCLUSIONS

Our study tested the hypothesis that continuous engagement with technology over a long period of time of nine to twelve months should create a desire to enter a technical field of study for those who have the proclivity and talents that are needed for such studies.

Our sample was 120 participants who took more than one camp, and we could therefore use them to test our hypothesis. When surveyed six months after finishing the last camp, 93% of responders indicated that they were planning to apply for a technical field of study at a college or university in their senior year of study at high school. This was a small scale and by no means scientific study, but it verified our hypothesis, and is in agreement with the social science and psychology literature suggesting that positive engagement and exposure of youngsters to skills relates to career choice2.

The addition of advisor intervention, by the end of the last camp, to encourage registration and completion of Math and Science course requirements, will help prepare these 120 participants for our two-year photonics technician programs. Potential continuing higher-level camps that will be designed to maintain their interest in Photonics through their senior year of high school may also help keep them interested in studying at our particular institution, as a long-time relationship will have been developed.

We plan to follow up with these 120 participants and survey them as they finish high school and enroll in a post-secondary institution to find out what their final choice of study will be.

REFERENCES

[1] 

Yi Xue and Richard C. Larson, “STEM crisis or STEM surplus? Yes and yes,” Monthly Labor Review, U.S. Bureau of Labor Statistics, (2015) https://doi.org/10.21916/mlr.2015.14 Google Scholar

[2] 

Elka Torpey, “Career planning for high schoolers,” Career Outlook, U.S. Bureau of Labor Statistics, (2015) https://www.bls.gov/careeroutlook/2015/article/career-planning-for-high-schoolers.htm Google Scholar
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Chrysanthos Panayiotou "Increasing photonics awareness for youngsters using technology boot camps", Proc. SPIE 11143, Fifteenth Conference on Education and Training in Optics and Photonics: ETOP 2019, 111432O (2 July 2019); https://doi.org/10.1117/12.2523804
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KEYWORDS
Computer programming

Photonics

Electronics

Microcontrollers

Electronic circuits

Fiber lasers

Fiber optics

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