Presentation + Paper
2 March 2020 Artificial intelligence-based interactive virtual reality-assisted gaming system for hand rehabilitation
Author Affiliations +
Abstract
Over the past few years, the use of the off-the-shelf video game platform as a rehabilitation tool has gained much interest in physiotherapy. In this paper, we describe an avenue for the integration of virtual reality (VR) and artificial intelligence (AI) based game tracking techniques applied for the purposes of improving the effectiveness of home-care hand physical therapy. We provide an overview of the software and hardware implementation of the prototype based on a LEAP motion sensor input device, which provides two 850nm wavelength infrared (IR) tracking cameras, and an Oculus virtual reality headset. In this initial study, an interactive game is developed on the Unity VR gaming platform that dynamically adjusts the levels of the game to the player performance based on adaptive hand gesture tracking and analysis Al algorithms. A preliminary game evaluation study is conducted on a human subject that showcases the efficiency of the proposed method.
Conference Presentation
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Mayaank Pillai, Yilin Yang, Corey Ditmars, and Hrebesh Subhash "Artificial intelligence-based interactive virtual reality-assisted gaming system for hand rehabilitation", Proc. SPIE 11318, Medical Imaging 2020: Imaging Informatics for Healthcare, Research, and Applications, 113180J (2 March 2020); https://doi.org/10.1117/12.2549372
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KEYWORDS
Virtual reality

Medical imaging

Motion controllers

3D modeling

Detection and tracking algorithms

Gesture recognition

Imaging systems

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