Paper
1 June 2020 Blocking gamelan instruments frequency in virtual reality
Author Affiliations +
Proceedings Volume 11515, International Workshop on Advanced Imaging Technology (IWAIT) 2020; 1151526 (2020) https://doi.org/10.1117/12.2566939
Event: International Workshop on Advanced Imaging Technologies 2020 (IWAIT 2020), 2020, Yogyakarta, Indonesia
Abstract
This study was an experiment that looked at the possibility of VR relationships with the frequency of gamelan in animated puppet shows that were considered based on the blocking instrument. On the other hand, gamelan instruments provide the clearest picture of the frequency spectrum that is affected by various types of treatment, regardless of the ability of the instrument itself to produce sound in many characteristics of each instrument. The key experiment in this study was to arrange the position of the instrument in a different semicircle with a conventional arrangement that is lined up. This experiment is believed by the author to bring its own impact in relation to VR. Gamelan are used Slendro and pelog to get two different data. It can be assumed that this blocking semicircular is able to produce a more focused frequency distribution for the proportion of the listening room and VR users. And in connection with the experiment on blocking semicircular it can be concluded that sound is more effective and easier to identify.
© (2020) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Clemens Felix Setiyawan and Mohammad Shobri "Blocking gamelan instruments frequency in virtual reality", Proc. SPIE 11515, International Workshop on Advanced Imaging Technology (IWAIT) 2020, 1151526 (1 June 2020); https://doi.org/10.1117/12.2566939
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KEYWORDS
Virtual reality

Aerospace engineering

Video

Visualization

Ear

Acoustics

Brain

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