Paper
10 November 2022 Research on the application of mobile interactive technology in the gamification design of museums gamification design
Lei Xu, Jiexin Chen
Author Affiliations +
Proceedings Volume 12348, 2nd International Conference on Artificial Intelligence, Automation, and High-Performance Computing (AIAHPC 2022); 123480C (2022) https://doi.org/10.1117/12.2641323
Event: 2nd International Conference on Artificial Intelligence, Automation, and High-Performance Computing (AIAHPC 2022), 2022, Zhuhai, China
Abstract
Interactive software of digital museum has gradually become the mainstream of the mobile terminal market. It faces a huge user group, and the research field of gamification user experience of mobile museums has been widely recognized and applied. It integrates game thinking and game mechanism and analyzes feasible method of mobile figure for interactive display in terminal digital museums. Gamification interaction design promotes mobile virtual museums in multiple dimensions such as navigation, experience, technology, etc., and some reference conclusions are obtained through analysis.
© (2022) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Lei Xu and Jiexin Chen "Research on the application of mobile interactive technology in the gamification design of museums gamification design", Proc. SPIE 12348, 2nd International Conference on Artificial Intelligence, Automation, and High-Performance Computing (AIAHPC 2022), 123480C (10 November 2022); https://doi.org/10.1117/12.2641323
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KEYWORDS
Virtual reality

Augmented reality

Mobile devices

Visualization

Human-computer interaction

Human-machine interfaces

Head-mounted displays

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