Paper
1 August 1991 Interaction of objects in a virtual environment: a two-point paradigm
Steve T. Bryson
Author Affiliations +
Proceedings Volume 1457, Stereoscopic Displays and Applications II; (1991) https://doi.org/10.1117/12.46306
Event: Electronic Imaging '91, 1991, San Jose, CA, United States
Abstract
Virtual environments are computer-generated environments with computer-generated objects. These objects will, in general, have interactions. Thus the construction and editing of virtual environments will involve the specification of interactions. This paper presents a way of viewing interactions, the two-point paradigm, which permits the user to view and edit interactions between pairs of objects in real time from within the environment. The two-point paradigm naturally suggests data structures for objects, interaction definition, and the actual interactions in the environment. These data structures are described, and a simple editor based on them is suggested.
© (1991) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Steve T. Bryson "Interaction of objects in a virtual environment: a two-point paradigm", Proc. SPIE 1457, Stereoscopic Displays and Applications II, (1 August 1991); https://doi.org/10.1117/12.46306
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Virtual reality

Visualization

Stereoscopic displays

Head

Human-machine interfaces

Particles

Physics

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