1 August 1991 Simulating watercolor by modeling diffusion, pigment, and paper fibers
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This paper explores a parallel approach to the problem of predicting the actions of pigment and water when applied to paper fibers. This work was done on the Connection Machine II, whose parallel architecture allows one to cast the problem as that of a complex cellular automata. One defines simple rules for the behavior of each cell based on the state of that cell and its immediate neighbors. By repeating the computation for each cell in the paper over many time steps, elaborate and realistic behaviors can be achieved. The simulation takes into account diffusion, surface tension, gravity, humidity, paper absorbency and the molecular weight of each pigment. At each time step a processor associated with each fiber in the paper computes water and pigment gradients, surface tension and gravitational forces, and decides if there should be any movement of material. Pigment and water can be applied and removed (blotting) with masks created from type or scanned images. Use of a parallel processor simplifies the creation and testing of software, and variables can be stored and manipulated at highprecision. The resulting simulation runs at approximately one-tenth real time.
© (1991) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David Small, David Small, } "Simulating watercolor by modeling diffusion, pigment, and paper fibers", Proc. SPIE 1460, Image Handling and Reproduction Systems Integration, (1 August 1991); doi: 10.1117/12.44417; https://doi.org/10.1117/12.44417


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