1 November 1991 Color/texture analysis and synthesis for model-based human image coding
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Abstract
This paper proposes an efficient color/texture analysis and synthesis method for the model-based coding of human images. A shade and shadow elimination scheme is also introduced enhance texture analysis. The input human image is segmented into uniform color regions; color/texture data of each region is analyzed through the first and second order statistics. The synthesis process generates the color/texture of each region from the analyzied data and shading data, which is created from a three dimensional human body model and the new virtual lighting source. The proposed method acquires and encodes the objects’ original color/textures independently of shade and can reconstruct the color/textures while applying any shade effect desired.
© (1991) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Satoshi Ishibashi, Satoshi Ishibashi, Fumio Kishino, Fumio Kishino, "Color/texture analysis and synthesis for model-based human image coding", Proc. SPIE 1605, Visual Communications and Image Processing '91: Visual Communication, (1 November 1991); doi: 10.1117/12.50245; https://doi.org/10.1117/12.50245
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