Paper
1 February 1992 Random graph representation for 3-D object models
L. J. Bruce McArthur, Andrew K. C. Wong
Author Affiliations +
Abstract
A key capability for an intelligent machine vision system is the ability to autonomously acquire new information about an environment. This is especially true in model-based 3-D object recognition, where a bottleneck exists in the generation of geometric models and the selection of suitable sets of features for recognizing each model. We describe a new model representation, based on the random graph, for use in 3-D object recognition. The random graph is a probabilistic representation of an ensemble of attributed graphs which can describe variations in both the structure and attribute values of structural patterns. The random graph is well-suited to accommodate the uncertain and incomplete nature of real-world data and is able to meet the information requirements for object recognition through the representation of feature visibility, detectability, and variability. In the random graph object model, vertices represent geometric features, such as points, edges, and planar surfaces, and arcs represent topological relations. Uncertainty in geometric feature attributes and in model structure is described by attaching probability distributions to model vertex and arc attribute values. A specific example, the point feature random graph model, has been implemented and is described in greater detail.
© (1992) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
L. J. Bruce McArthur and Andrew K. C. Wong "Random graph representation for 3-D object models", Proc. SPIE 1609, Model-Based Vision Development and Tools, (1 February 1992); https://doi.org/10.1117/12.57126
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CITATIONS
Cited by 7 scholarly publications.
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KEYWORDS
3D modeling

Visual process modeling

Model-based design

Systems modeling

Object recognition

Visibility

Intelligence systems

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