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1 May 1992 Shell rendering: fast volume rendering and analysis of fuzzy surfaces
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We present a new paradigm, called shell rendering, for volume visualization of surfaces. It significantly overcomes the two major impediments of current volume rendering methods -- high computational cost and storage requirements -- and makes interactive volume rendering feasible in a workstation environment via portable software. It imparts the notion of a structure -- a shell -- to what is usually treated as an amorphous semi-transparent volume and makes morphometrics of surfaces feasible in the volume rendering paradigm.
© (1992) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jayaram K. Udupa and Dewey Odhner "Shell rendering: fast volume rendering and analysis of fuzzy surfaces", Proc. SPIE 1653, Medical Imaging VI: Image Capture, Formatting, and Display, (1 May 1992);

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