27 October 1992 Development of high-resolution head-ported displays for a virtual environment
Author Affiliations +
Proceedings Volume 1815, Display Technologies; (1992) https://doi.org/10.1117/12.131315
Event: International Symposium on Optoelectronics in Computers, Communications, and Control, 1992, Hsinchu, Taiwan
Abstract
The ideal head-ported display for virtual reality requires features not yet simultaneously achievable. We have attempted to satisfy the need for wide field of view, low weight, balance, color range, brightness, binocular vision, etc. With knowledge of their relationships one can not only prevent over-design, but partially sacrifice some less-important capabilities. Conceptual and experimental studies have been performed towards realizing and improving on such a display system.
© (1992) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Arden Strasser, "Development of high-resolution head-ported displays for a virtual environment", Proc. SPIE 1815, Display Technologies, (27 October 1992); doi: 10.1117/12.131315; https://doi.org/10.1117/12.131315
PROCEEDINGS
6 PAGES


SHARE
RELATED CONTENT

Catadioptric projection lenses for immersion lithography
Proceedings of SPIE (October 14 2005)
Viewing model for stereoscopic head-mounted displays
Proceedings of SPIE (April 15 1994)
Tilted Cat Helmet Mounted Display
Proceedings of SPIE (September 05 1989)
New abberation properties of two-mirror Cassegrain lenses
Proceedings of SPIE (October 16 2002)
Innovative binocular design
Proceedings of SPIE (April 15 1993)
Ray tracing through progressive ophthalmic lenses
Proceedings of SPIE (January 01 1991)
Optical Design Criteria For Binocular Helmet-Mounted Displays
Proceedings of SPIE (September 17 1987)

Back to Top