13 April 1993 Database representation for scene simulation
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The increased importance and sophistication of modern computer modeling capabilities has led to a need for high-quality databases to represent complex scenes. Such databases must contain complete and accurate three-dimensional descriptions of selected areas, along with material classifications and other relevant information. Typically, no single sensor input can provide such complete information; data from multiple sources must be integrated to construct the database. This paper surveys key issues in scene representation. In particular, it outlines methods to construct a database from different image and cartographic sources, describes required database architecture and content, and presents an object-oriented representation approach which we call object hierarchy.
© (1993) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Laurel A. Harmon, Laurel A. Harmon, Charles L. Cole, Charles L. Cole, John M. Trenkle, John M. Trenkle, Steven G. Schlosser, Steven G. Schlosser, D. Luczkiewicz, D. Luczkiewicz, K. R. Piech, K. R. Piech, "Database representation for scene simulation", Proc. SPIE 1838, 21st AIPR Workshop on Interdisciplinary Computer Vision: An Exploration of Diverse Applications, (13 April 1993); doi: 10.1117/12.142797; https://doi.org/10.1117/12.142797

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