By its very nature, multimedia includes images, text and audio stored in digital format. Image compression is an enabling technology essential to overcoming two bottlenecks: cost of storage and bus speed limitation. Storing 10 seconds of high resolution RGB (640 X 480) motion video (30 frames/sec) requires 277 MBytes and a bus speed of 28 MBytes/sec (which cannot be handled by a standard bus). With high quality JPEG baseline compression the storage and bus requirements are reduced to 12 MBytes of storage and a bus speed of 1.2 MBytes/sec. Moreover, since consumer video and photography products (e.g., digital still video cameras, camcorders, TV) will increasingly use digital (and therefore compressed) images because of quality, accessibility, and the ease of adding features, compressed images may become the bridge between the multimedia computer and consumer products. The image compression challenge can be met by implementing the discrete cosine transform (DCT)-based image compression algorithm defined by the JPEG baseline standard. Using the JPEG baseline algorithm, an image can be compressed by a factor of about 24:1 without noticeable degradation in image quality. Because motion video is compressed frame by frame (or field by field), system cost is minimized (no frame or field memories and interframe operations are required) and each frame can be edited independently. Since JPEG is an international standard, the compressed files generated by this solution can be readily interchanged with other users and processed by standard software packages. This paper describes a multimedia image compression board utilizing Zoran's 040 JPEG Image Compression chip set. The board includes digitization, video decoding and compression. While the original video is sent to the display (`video in a window'), it is also compressed and transferred to the computer bus for storage. During playback, the system receives the compressed sequence from the bus and displays it on the screen.
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