15 April 1994 Interactive stereoscopy optimization for head-mounted displays
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Abstract
In current virtual environment systems, the stereoscopic images presented in a head-mounted display are far from optimal. The aim is to achieve orthostereoscopy, which roughly means images should `behave as in real life.' A theoretical model of stereoscopic optics was used to implement a test and optimization system. Tests were devised to analyze the importance of many stereoscopy related parameters. The system's capability to independently set these parameters allows an optimization of the stereoscopic images, given the limitations of the display device used.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Patrick Min, Hans Jense, "Interactive stereoscopy optimization for head-mounted displays", Proc. SPIE 2177, Stereoscopic Displays and Virtual Reality Systems, (15 April 1994); doi: 10.1117/12.173886; https://doi.org/10.1117/12.173886
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KEYWORDS
Head-mounted displays

Distortion

Eye

Eye models

Stereoscopy

3D modeling

Virtual reality

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