15 April 1994 Self-tracking of human motion for virtual reality systems
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Abstract
Present tracking schemes for virtual reality position sensing have a variety of features that make their use in applications such as large classrooms or remote locations difficult. A more natural tracking method would be a lightweight, low cost, and accurate inertial tracking system. Some commercial inertial systems are discussed. As a low cost alternative, a mouse based head self-tracker has been built at North Carolina State University. Its design and operational ideas are being extended to build a less cumbersome head tracker based on the rotational axes.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dorothy Strickland, Dorothy Strickland, Avni Patel, Avni Patel, Charles Stovall, Charles Stovall, Jay Palmer, Jay Palmer, David F. McAllister, David F. McAllister, } "Self-tracking of human motion for virtual reality systems", Proc. SPIE 2177, Stereoscopic Displays and Virtual Reality Systems, (15 April 1994); doi: 10.1117/12.173884; https://doi.org/10.1117/12.173884
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