Paper
4 April 1994 Design decisions for a volume renderer user interface: some whys and hows
Jane Wilhelms, Allen Van Gelder, Tom Goodman, Ronald MacCracken, Orion Wilson, Andy John
Author Affiliations +
Proceedings Volume 2178, Visual Data Exploration and Analysis; (1994) https://doi.org/10.1117/12.172060
Event: IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, 1994, San Jose, CA, United States
Abstract
In designing a graphical user interface (G.U.I.) for our curvilinear volume renderer qp (quick projection), we made design decisions based upon experience in implementing several other visualization programs. As we gradually refined our vision of an appropriate interface, our programs have become more modular as well as easier to use, and often parts of the interface can be directly ported for use with other software. We present an overview of the interface with an explanation of design decisions. While we don't claim this is any sense the 'ultimate user interface', we hope this may help others avoid time- consuming experimentation in interface design.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jane Wilhelms, Allen Van Gelder, Tom Goodman, Ronald MacCracken, Orion Wilson, and Andy John "Design decisions for a volume renderer user interface: some whys and hows", Proc. SPIE 2178, Visual Data Exploration and Analysis, (4 April 1994); https://doi.org/10.1117/12.172060
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Cited by 2 scholarly publications.
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KEYWORDS
Human-machine interfaces

Visualization

Associative arrays

Control systems

Opacity

Volume rendering

Optical spheres

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