4 April 1994 Design decisions for a volume renderer user interface: some whys and hows
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In designing a graphical user interface (G.U.I.) for our curvilinear volume renderer qp (quick projection), we made design decisions based upon experience in implementing several other visualization programs. As we gradually refined our vision of an appropriate interface, our programs have become more modular as well as easier to use, and often parts of the interface can be directly ported for use with other software. We present an overview of the interface with an explanation of design decisions. While we don't claim this is any sense the 'ultimate user interface', we hope this may help others avoid time- consuming experimentation in interface design.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jane Wilhelms, Jane Wilhelms, Allen Van Gelder, Allen Van Gelder, Tom Goodman, Tom Goodman, Ronald MacCracken, Ronald MacCracken, Orion Wilson, Orion Wilson, Andy John, Andy John, } "Design decisions for a volume renderer user interface: some whys and hows", Proc. SPIE 2178, Visual Data Exploration and Analysis, (4 April 1994); doi: 10.1117/12.172060; https://doi.org/10.1117/12.172060

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