17 June 1994 Simulated breadboard: single-card real-time 3D rendering engine
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A key challenge to tomorrow's real-time 3D rendering engine has been the memory bandwidth barrier that limits how fast an image can be painted onto image memory. Another has been the floating point throughput that limits how much world coordinate data can be mapped to the screen.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Michael J. Johnson, Michael J. Johnson, Joel Clark W. Rogers, Joel Clark W. Rogers, William R. Hancock, William R. Hancock, Danny Iacova, Danny Iacova, Fred Rose, Fred Rose, Henk Spaanenburg, Henk Spaanenburg, Paul Dietrich, Paul Dietrich, Joseph Ghrayeb, Joseph Ghrayeb, } "Simulated breadboard: single-card real-time 3D rendering engine", Proc. SPIE 2219, Cockpit Displays, (17 June 1994); doi: 10.1117/12.177796; https://doi.org/10.1117/12.177796

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