21 September 1994 Real-time video processing and video texture generation
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We present the architecture of a system, based on a PC, covering real-time video processing by integrating live video and computer graphics. The video processing and integration is realized by generating and evaluating an on-line MIPmap video texture. This new application of a known filtering technique for still textures in the field of live video processing permits an easy and high performance integration of video and graphics and speeds up the video processing. The evaluation is done by mapping the video texture on surfaces defined by graphics primitives. The graphics primitives are processed by a standard graphics pipeline with special hardware support for the rendering part.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Utz Osterfeld, Hans-Josef Ackermann, "Real-time video processing and video texture generation", Proc. SPIE 2298, Applications of Digital Image Processing XVII, (21 September 1994); doi: 10.1117/12.186548; https://doi.org/10.1117/12.186548



Video processing

Image filtering

Video compression

Volume rendering

Computer graphics


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